Welcome to New Atlantis. An island once known as Nantucket, now a happily stitched-up landscape of skyscrapers and historical buildings
stolen borrowed from all over the globe. A place where modern capitalism walks hand-in-hand with old world sensibilities. It’s also home to a kitchen sink of magical beings (if you imagine a kitchen sink the size of five football fields), including the most powerful and deadly entities on the planet: the Arcana.
Now, let’s zoom in on this map.
We come to an unremarkable little district at the heart of the city, and within that, an apartment nestled between a bookstore and a coffee shop. It’s a cute place, really. The perfect marriage of self-assured bohemia and “I have anxiety and decimal figures in my bank account.” Dilapidation with a wary, crooked charm.
Zoom in a bit more, a couple of floors up, to a painfully generic bedroom–and that, my friend, is where our story begins. That’s where you woke up this morning not knowing who you are.
No, not in an existential sense (though that will probably come later), but rather in the sense that you can’t recall one damn thing about yourself. Your name. Your age. Your past. Your lot in life. Nothing. If blankness had a shape, it’d look exactly like you.
So you did what any amnesiac in a fake RPG intro would do: hit the streets and start asking invasive questions to strangers.
Now here you are, going through the “Please Tell Me Your Life Story So I Can Figure Out Mine” routine–and it doesn’t take long for you to realize that something is very, very off. I mean, other than your memory situation.
New Atlantis is not unlike most big cities in the world, so there’s no shortage of billboards and posters and graffiti plastered across your view every dozen steps. That in itself isn’t strange. What is strange, however, is how those billboards and posters and graffiti are all saying the exact same thing:
Yeah. Not creepy at all.
The words also come with a little symbol at the corner: sometimes it’s a SUN, other times a SCALE, a TOWER, or a SKULL.
And the strangest bit? It seems that you’re the only one who can see them. You confirm this when you grab a flyer and thrust it at a person nearby, asking, “Are you seeing this?” To which they reply, “Uh. Fifty percent off on large pizza?” before sidestepping away.
So you do a little digging–you’re getting to be quite good at that–and you begin to find out some things. You find out that the Arcana are the de facto rulers of New Atlantis. You find out that “Scions” are the children of such Arcana, all with varying degrees of entitlement and magical powers. You find out that those four symbols represent four of the major Arcana Thrones: Sun, Justice, Tower, and Death. You find out that what you’re seeing is essentially a recruitment call.
And this is what you find out about the Thrones:
(The following are overviews of Sun and Justice. To read about Tower and Death, hop on over to SIA’S BLOG! Tarot Meanings written by Sia; Court Details written by K.D.)
The Sun Throne
Image source: biddytarot.com
Modern Family Name: Saint John
Notable Members: Rune, Brand
In a tarot deck, the Sun card represents strength and fierce, bright joy. It is a sign that things are about to change for the better, and a reminder that you contain immense light and power within you. In fact, it often appears in a reading as a message that it is time for you to share your light with others—to step up to the plate and let the whole world see you blaze bright.
The former Lord Sun rose to power in the golden era of Atlantis, well before Atlantean society was revealed to the human world. His was a court of artists and musicians, scientists and philosophers. The Sun Throne has always been invested in research and discovery, in the exciting evolution of culture and civilization. To a certain extent, though, this was a facade. The Tower speaks of Lord Sun as an ally–which has always indicated to Rune that his father had a much deeper connection to the running of New Atlantis.
The Crusader Throne (Justice)
Modern Family Name: Saint Nicholas
Notable Members: Addam, Quinn
If you are currently seeking justice, the Justice card appearing in a reading means it will be served. But it can also mean that you must face justice—for your wrongdoings against others, or against yourself. Justice is fair and unbiased, and if you have worked for the greater good, the judgement will reflect that. If you haven’t, however, you will have to own up to your actions and face the consequences. Justice seeks out the truth, and that isn’t always an easy path—or one with simple and obvious answers. Bear that in mind if you are to walk Justice’s road.
Four major Arcana—sometimes called the Moral Certainties or Moral Virtues—have always formed a power bloc in Atlantean society, including Justice, Strength, Temperance and the Hermit. Justice is the traditional patron of judges; the others are patrons of religious leaders and the guarda. They are the Arcana who broker peace talks and ceasefires, and are heavily represented in the elected Convocation. Their carefully-constructed neutrality and piety translate well into the larger Corporate world; they are also among the most globally wealthy courts.
As you learn more and more, there’s a steady feeling rising in your bones-a primal radar we’re all born with–screaming that yes, this is what you are. Scion.
You can, of course, ignore it. That is absolutely a choice you can make. Life isn’t a reel of heroic action scenes, no matter what the stories say, and we’re not obligated to charge headfirst into every firefight that comes our way.
There’s a rumbling along the fault lines of New Atlantean society, and it tells you of a storm brewing on the horizon. You don’t know when it’ll arrive, or how big it’ll be, but you know it will test everything you have.
And the glory? The glory will be monumental.
Sun. Justice. Tower. Death. They’re ready for you, Scion.
Hello, hello, everyone!
Thank you so much for indulging that intro. I’ve been in a major RPG mood lately (well, more so than usual) and you can blame Disco Elysium for the inspiration (an incredible game, go play it). And you can thank Sia and K.D. for writing those wonderful Tarot and Court descriptions!
So. Street team.
The street team is part of The Hanged Man Promo Event that Sia, K.D, and I will be running from November to December. We’ll be officially announcing the whole affair on October 31st. I’ll explain then what inspired me to create the event and what I’d hoped to get out of it, and give you an overview of what you can expect in the next two months.
Now, the goal of any street team is to promote something through virtual and/or physical means. As a member, you’ll help spread the word about K.D. Edwards’ The Hanged Man, and the Tarot Sequence series in general, through reviews, word-of-mouth, social media posts, distribution of physical swag to friends and acquaintances, and whatever else you can think of.
It’ll be a small but firm commitment on your part, and there are going to be awesome rewards for your efforts, including:
- special access to deleted scenes & behind-the-scenes content from the series
- stickers of your Court emblem
- a special letter of welcome from your Court’s head
- AND MORE
You’ll “align” with one of four courts–Sun, Justice, Tower, and Death–and we’re hoping to make this into a fun competitive affair, where each team can earn points by completing tasks (which we’ll send and explain via email), with the winning team getting something special.
And I KNOW you all want to join the Sun Court and become a Saint John–I totally get that–but for the competition system to work, the team distribution has to be fairly equal (or at the very least, not overly skewed). So please consider Justice, Tower, and Death as well! They’re all exciting Courts, and each come with interesting, lovable characters.
Sign-up form will be open until November 5th, and the street team campaign will officially close in January 2020.
I’m so ridiculously excited for this, and for everything that’s to come later this week, and I hope you can join us!